Status Effects
Innate Dominance
After entering combat, except for Internal break effect, you can have Poison Immunity, Bleeding, Internal Injury, Sealed, Blinded, Disarm, Disable armor, Weakness, Vulnerability and other special negative states.
- Rarity
- Epic
Source details
Complete details
Fields preserved from the current source snapshot.
- Continuous effects
- Poisoned accumulation -9900%, Sealed accumulation -9900%, Bleeding accumulation -9900%, Blinded accumulation -9900%, Internal Injury accumulation -9900%
- Description
- After entering combat, except for Internal break effect, you can have Poison Immunity, Bleeding, Internal Injury, Sealed, Blinded, Disarm, Disable armor, Weakness, Vulnerability and other special negative states.
- Effect type
- Positive
- Lifetime
- 1
- Rarity
- Epic
- Original Chinese name
- CustomDiff11
- Stackable
- No
- Tick type
- Infinite
